Tomodachi Life | |
---|---|
Developer(s) | Nintendo SPD |
Publisher(s) | Nintendo |
Director(s) | Noriyuki Sato Ryutaro Takahashi Eisaku Nakae |
Producer(s) | Yoshio Sakamoto |
Composer(s) | Daisuke Matsuoka Asuka Ito |
Platform(s) | Nintendo 3DS |
Release |
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Genre(s) | Life simulation |
Mode(s) | Single-player |
Jun 06, 2014 Review: Tomodachi Life. Nintendo catches a lot of flak for relying too heavily on its established franchises. Though it has been producing new.
- Tomodachi Life is a life simulation video game developed by Nintendo SPD and published by Nintendo for the Nintendo 3DS.The game, which is a direct sequel to the Japan-exclusive Nintendo DS title Tomodachi Collection, was released in Japan in April 2013, June 2014 worldwide and July 2014 in South Korea.The game received positive reviews and good sales records.
- May 07, 2014 Tomodachi Life has been a hit in a Japan, where Nintendo said last December it had sold 1.83 million copies. Only characters of the opposite sex are able to flirt, date and marry in the game.
Tomodachi Life[a] is a life simulationvideo game developed by Nintendo SPD and published by Nintendo for the Nintendo 3DS. The game, which is a direct sequel to the Japan-exclusive Nintendo DS title Tomodachi Collection, was released in Japan in April 2013, June 2014 worldwide and July 2014 in South Korea. The game received positive reviews and good sales records. Many reviewers praised the gameplay but criticised the minigames. Its name means Friend Life.
Gameplay[edit]
The game begins with the player naming their island and creating or importing their personal Mii, who is referred to as the player's 'look-alike' and lives in an apartment building. The building holds up to 100 Miis. (or more depending on the date of the release of your copy)
The player visits a married couple's house, where they can be seen playing with their baby.
The player can import Miis from the system's Mii Maker, other devices or QR codes or create them from scratch using the 3DS's camera or the in-game Mii Maker. The Miis are voiced by a text-to-speech software and have unique personalities. Miis can then perform various actions, such as eating, trying on different outfits, falling in love with each other, and engaging in many leisure activities. As more Miis are added to the island, many strange and curious interactions can occur between them, such as friendship, romance, rivalry, romantic relationships and families. As the game goes by, the player unlocks more stores, clothes, food, and places for the Miis to play. They can even unlock a port, where they can give and 'trade' goods with other islands.
Development[edit]
In May 2014, a playable demo of the game was distributed to Platinum members of Club Nintendo in North America, the data of which could be transferred to the final version to unlock a bonus in-game item.[1] The game is bundled with two Nintendo eShop download codes for a 'Welcome version' demo, which can be given to friends.[2] A slightly different demo version was later publicly released for download via the Nintendo eShop. This version does not unlock any features in the full game.
Following the announcement of a worldwide release, controversy arose concerning the impossibility of same-sex relationships. Nintendo stated, 'The ability for same-sex relationships to occur in the game was not part of the original game that launched in Japan, and that game is made up of the same code that was used to localise it for other regions outside Japan.' [3] In May 2013, it was widely reported that a bug in the original Japanese version of the game, which enabled same-sex relationships, was patched by Nintendo.[4] This was refuted by Nintendo in a statement made April 2014, explaining that same-sex relationships were never possible, and that the patch in fact fixed a different issue.[5] Despite various campaigns from users, Nintendo stated that it would not be possible to add same-sex relationships to the game, as they 'never intended to make any form of social commentary with the launch of the game',[6] and because it would require significant development alterations which would not be able to be released as a post-game patch. The company later apologised and stated that if they were to create a third game in the series they would 'strive to design a gameplay experience from the ground up that is more inclusive, and better represents all players.'[7]
Reception[edit]
Tomodachi Life has received positive reviews. It holds an average of 72% and 71/100 on review aggregate sites GameRankings and Metacritic, respectively.[8][9][10]IGN gave the game a score of 8.4, calling it 'a surprisingly funny and rewarding experience.'[11]Polygon gave Tomodachi Life a 7.5 out of 10, praising its likeability despite certain aspects being repetitive.[12]GamesRadar gave the game 4 out of 5 stars, praising its weird humor and relaxing gameplay, whilst criticising the minigames for being too simple.[13]GameTrailers gave the game a score of 6.0, stating 'the pervasive sense of quirkiness in Tomodachi Life works, but can’t sustain the entire game.'[14] The game has received criticism for not enabling relationships between Mii characters of the same sex; Nintendo of America later apologized for failing to include same-sex relationships in Tomodachi Life, stating that it wasn't possible for NoA to change the game's design, or for Nintendo to change this aspect in a post-ship patch. It also noted that 'if we create a next installment in the Tomodachi series, we will strive to design a game-play experience from the ground up that is more inclusive, and better represents all players.'[15][16]
Tomodachi Life was the best seller in the Japanese video game market during the week of its release, selling about 404,858 units.[17] By September 2014, its global sales reached 3.12 million units.[18] As of December 31, 2019, Nintendo has sold 6.55 million units of the game worldwide,[19] making it one of the top 10 best selling games on the 3DS.
Legacy[edit]
A stage based on Tomodachi Life appears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate.[20]Miitomo, a social networkingmobile app for iOS and Android devices, was released in March 2016. The app was created by the same core team who developed Tomodachi Life, and features very similar ideas. In 2016, a similar game involving Miis, Miitopia, was released in Japan.[21] It was released worldwide the following year.
Notes[edit]
- ^Known in Japan as Tomodachi Collection: New Life (Japanese: トモダチコレクション 新生活, Hepburn: Tomodachi Korekushon: Shin Seikatsu)
References[edit]
- ^'Club Nintendo Distributing Tomodachi Life Demo Codes to Select Platinum Members - 3DS News @ Nintendo Life'. Nintendolife.com. Retrieved May 21, 2014.
- ^MacDonald, Keza (May 21, 2014). 'Tomodachi Life Comes With 2 Free Demos to Give to Friends'. Kotaku UK. Retrieved May 21, 2014.
- ^'Nintendo resists #Miiquality campaign to let Tomodachi Life gamers play gayk=Guardian News'. Associated Press. May 7, 2014.
- ^Ashcraft, Brian (May 8, 2013). 'Rumor: Bug Makes Gay Marriage Possible in Nintendo Game [Update]'. Kotaku.com. Retrieved June 12, 2014.
- ^Parfitt, Ben (April 10, 2014). 'VIDEO: Nintendo to give Tomodachi Life a shot in the West | Games industry news | MCV'. MCV. Retrieved June 7, 2018.
- ^lang, Derrik (May 7, 2014). 'Nintendo Says No to Virtual Equality in Life Game'. Associated Press. Abcnews.go.com. Archived from the original on May 12, 2014. Retrieved May 21, 2014.
- ^'We are committed to fun and entertainment for everyone - Nintendo Official Site'. Nintendo.com. May 9, 2014. Retrieved May 10, 2014.
- ^'Tomodachi Life for 3DS'. GameRankings. CBS Interactive. Retrieved February 8, 2017.
- ^'Tomodachi Life for 3DS Reviews'. Metacritic. CBS Interactive. Retrieved June 8, 2014.
- ^'Nintendo Apologizes For Not Putting Gay Marriage In Tomodachi Life'. Kotaku. Kotaku. Retrieved June 8, 2014.
- ^Otero, Jose (June 6, 2014). 'Tomodachi Life Review'. IGN. Retrieved June 8, 2014.
- ^McElroy, Griffin (June 6, 2014). 'Tomodachi Life review: semi charmed'. Polygon. Retrieved June 6, 2014.
- ^Gilbert, Herbert (June 6, 2014). 'Tomodachi Life review'. GamesRadar. Retrieved June 8, 2014.
- ^Moore, ben (June 6, 2014). 'Tomodachi Life - Review'. GameTrailers. Retrieved June 8, 2014.
- ^'Nintendo Apologizes For Omitting Gay Marriage From 'Tomodachi Life''. NBC News.
- ^Jason Schreier. 'Nintendo Apologizes For Not Putting Gay Marriage In Tomodachi Life'. Kotaku. Gawker Media.
- ^'This Week in Sales: Tomodachi Collection Sees Big Launch Sales'. Siliconera. April 24, 2013. Retrieved February 2, 2014.
- ^'Supplementary Information about Earnings Release'(PDF). Nintendo. October 30, 2014. Retrieved November 29, 2014.
- ^'Top Selling Title Sales Units - Nintendo 3DS Software'. Nintendo. December 31, 2019. Retrieved January 30, 2020.
- ^'Tomodachi Collection: New Life stage'. IGN. March 14, 2014. Retrieved March 30, 2014.
- ^Otero, Jose. '5 Things We Learned About Miitomo and Nintendo's Digital Future'. IGN. Retrieved 1 April 2016.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Tomodachi_Life&oldid=947370283'
2020 TOMODACHI-MITSUI & CO. LEADERSHIP PROGRAM
“Leadership, Innovation and Sustainability”
“Leadership, Innovation and Sustainability”
OVERVIEW
The TOMODACHI Initiative is a public-private partnership between the U.S.-Japan Council (Japan) and the U.S. Embassy in Tokyo, with support from the Government of Japan. Born out of support for Japan’s recovery from the Great East Japan Earthquake, TOMODACHI invests in the next generation of Japanese and American leaders through educational and cultural exchanges as well as leadership programs. The initiative seeks to foster a “TOMODACHI Generation” of young American and Japanese leaders.
Generously funded by Mitsui & Co., Ltd., and entering its eighth year, the TOMODACHI-Mitsui & Co. Leadership Program contributes to the building of a “TOMODACHI Generation” of creative thinkers and driven achievers.
Selected through a competitive process, young American and Japanese leaders who are professional, geographic, and gender diverse will visit each other’s countries, meeting influential individuals and prominent leaders. Post program, participants are expected to contribute to further strengthening U.S.-Japan relations as next generation leaders who understand and appreciate cultural differences and possess critical globally-oriented skills and mindsets.
GOALS
- Create a professional network among rising leaders in Japan and the United States that could lead to new, innovative partnerships and businesses.
- Motivate young American and Japanese leaders to engage in and contribute to furthering U.S.-Japan relations.
- Raise awareness of important policies and issues relevant to the United States and Japan among next generation leaders in both countries.
CONCEPT
Ten (10) American and ten (10) Japanese young professionals will travel to each other’s country for one week to engage as a group and meet with established and up-and-coming leaders from business and government.
The American delegation will travel to Iwate Prefecture and Tokyo, and the Japanese delegation will travel to Dallas, Texas and Washington, D.C.
Guided by the 2020 program theme, “Leadership, Innovation and Sustainability,” the delegations will explore innovation, new technology, and industrial development in the context of U.S.-Japan relations.
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Business executives, government officials, academics, and non-profit leaders will share their experiences and insights during the program. Through interactive and engaging sessions, participants will discuss issues, formulate new ideas together, and nurture lifelong friendships. The trip also enables delegates to gain greater understanding of multicultural America and the unique qualities of Japanese society, further strengthening the bridge between these two cultures.
SCHEDULE (all dates for 2020)
- Orientation (attendance is mandatory) American delegation: July 17-18, New York Japanese delegation: September 10-12, Tokyo
- Official Trip (dates inclusive of travel) American delegation: September 4-12, Iwate Prefecture and Tokyo Japanese delegation: October 4-12, Dallas, Texas and Washington, D.C.
– Transportation, hotel, and group meals will all be provided.
– Delegates are required to attend all meetings and events during the trip.
– As a rule, spouses, family members, and friends are not permitted to accompany delegates during the official trip.
– Delegates are required to attend all meetings and events during the trip.
– As a rule, spouses, family members, and friends are not permitted to accompany delegates during the official trip.
As time/schedules permit, participants from both delegations will meet during their respective trips to the other country and may also join other TOMODACHI Initiative activities in progress. Selected individuals may participate as speakers or attendees at U.S.-Japan Council or Mitsui & Co., Ltd. events. Following their participation in this program, delegates will join the growing network of alumni united in their commitment to the prosperity and economic vitality of the U.S.-Japan relationship
WHY IWATE PREFECTURE
The road to recovery and revitalization from Japan’s largest tsunami is long however, the unwavering spirit of the people of Iwate Prefecture and Tohoku is very much alive and it is important to continue caring about the region. Nine plus years after the disaster, with a goal to implement a “Sustainable Society” from revitalization, challenge for innovative businesses, and the progress made in this region is best shared across Japan and with peoples of the world.
Tomodachi Life Vitality Ranking
ELIGIBILITY AND SELECTION CRITERIA
- Demonstrated leadership potential
- Professional accomplishments in career field
- Connection to U.S.-Japan activities (preferably including through profession)
- Young professional (up to target age 40)
- English proficiency for Japanese applicants
- Commitment or experience supporting sustainability development goals (SDGs) is a plus
Candidates who do not meet all of the above criteria may still be considered if they demonstrate outstanding qualifications. The U.S.-Japan Council will make final selection of a diverse set of delegates, taking into consideration applications and recommendations made by various government, private and corporate advisors.
HOW TO APPLY
Please fill out the online application from this link, and send a resume to [email protected]
APPLICATION DEADLINES
AMERICAN DELEGATION: THURSDAY, May 7
JAPANESE DELEGATION: THURSDAY, May 21
JAPANESE DELEGATION: THURSDAY, May 21
For further information about the TOMODACHI-Mitsui & Co. Leadership Program or questions about the application process, please contact either Noriko Litwin at [email protected] or Wes Stockstill at [email protected].
OVERVIEW OF ORGANIZER AND SPONSOR
Mitsui (Mitsui & Co., Ltd.) is one of the most diversified and comprehensive trading, investment, and service enterprises in the world, with 135 offices in 66 countries/regions as of November 2019. Utilizing our global operating locations, network and information resources, we are multilaterally pursuing business that ranges from product sales, worldwide logistics and financing, through to the development of major international infrastructure and other projects in the following fields: Iron & Steel Products, Mineral & Metal Resources, Infrastructure Projects, Mobility, Chemicals, Energy, Food, Food & Retail Management, Healthcare & Service, IT & Communication Business, Corporate Development Business. Tomodachi life rom. For more information, visit www.mitsui.com
The TOMODACHI Initiative is a public-private partnership between the U.S.-Japan Council and the U.S. Embassy in Tokyo, with support from the Government of Japan. Born out of support for Japan’s recovery from the Great East Japan Earthquake, TOMODACHI invests in the next generation of Japanese and American leaders through educational and cultural exchanges as well as leadership programs. The initiative seeks to foster a “TOMODACHI Generation” of young American and Japanese leaders who are committed to and engaged in strengthening U.S.-Japan relations, appreciate each other’s countries and cultures, and possess the global skills and mindsets needed to contribute to and thrive in a more cooperative, prosperous, and secure world. Visit us at www.tomodachi.org
This content may be purchased by users who have registered a Nintendo Account and accepted the respective legal terms. To be able to purchase content for Wii U or Nintendo 3DS family systems, a Nintendo Network ID is also required and your funds usable through the Nintendo Account must be merged with the funds tied to your Nintendo Network ID. Tomodachi life eshop code.
The U.S.-Japan Council develops and connects global leaders to create a stronger U.S.Japan relationship. It is an organization whose members believe people-to-people relationships are a powerful way to bring together leaders in the U.S. and Japan to address and create solutions to mutual concerns. The Council is a 501(c)3 nonprofit educational organization that was founded in 2008 and is headquartered in Washington, DC with staff in California, Hawaii and Tokyo. In 2012, the U.S.-Japan Council (Japan) was created to support the administration of the TOMODACHI Initiative, and in 2013, it became a Public Interest Corporation (koeki zaidan hojin). The U.S.-Japan Council (Japan) maintains an office in Tokyo, Japan. For more information about the U.S.-Japan Council, visit www.usjapancouncil.org
ALUMNI REFLECTIONS:
This program broadened my world and horizons. I learned that I should get out of my comfort zone, take risks, and fail well to improve myself. Through this trip to the States, I met different kind of role models with passion and clear vision in business fields and politics. I felt they had common attitudes towards building trust, struggling with challenges, and contributing to others. I also learned great various types of leadership styles from other delegates who participated in this program. We discussed what we learned from each session, and it helped me to think about what I can do in my daily life specifically. I really appreciate this opportunity and I want to contribute to the U.S.- Japan long-term relationship throughout my life.
Yukina Setogawa – Toyama (2019)
My family and I would like to return to Japan in the next 5-7 years. To ensure that I am prepared for this move, one of my goals is to learn more about the Japanese business context to learn how I can leverage my past experiences and my perspective to create a positive impact after the move. I feel that the TOMODACHI- Mitsui & Co. Leadership program helped me take a giant leap towards a successful transition to Japan. Getting the opportunity to meet energetic entrepreneurs in Fukushima and Tokyo, young Japanese professionals from all over the country, and American expatriates who have all built successful careers in Japan has helped me develop a network of friends and mentors that I can look to in the future. Additionally, getting the chance to make friends with the other American delegates and the organizers of the program has helped me widen my network in the US. The friendships that I have developed through the program will help me in my personal and professional development and to make a positive impact in the future relationship between our two countries.
Nintendo Selects highlights a variety of great games at a great price, including this one. Take all your preconceived notions about life's possibilities, crumple them into a ball and toss them out the window. It's time to star in a whole new life. On June 6, visit the outrageously bizarre island world of Tomodachi Life for the Nintendo 3DS system. Jun 06, 2014 Life sims typically have a core gameplay goal of self-improvement and progression, but in Tomodachi Life, that thread is virtually non-existent. Each Mii has a happiness rating, which you can attempt to boost by spoiling them with gifts, food, clothing and interior decorations, but there's no guarantee that they'll actually like your offerings. Shop Target for Nintendo 3DS Consoles you will love at great low prices. Free shipping on orders of $35+ or same-day pick-up in store. Shop Target for Nintendo 3DS you will love at great low prices. Free shipping on orders of $35+ or same-day pick-up in store. Tomodachi life 3ds target.
Juan Carlos Torres – Boston (2019)